Object of the game is to get rid of all your cards first. Whoever has cards left in their hand must add the points against them. Person with the lowest score is the winner.
There are 6 rounds to the game, plus an optional penalty round :).
In each round you are trying to get sets of either: runs (min. 3 cards all the SAME SUIT), or sets of all the same number, called “trips” (min. 3 cards). Jokers are wild cards that can replace any card in a set as long as there are more cards then Jokers. (6-6-J, 6-6-6-J-J, 5-6-J).
For each round you must get the mandatory set or sets before you can begin putting anything down. After you’ve played what is mandatory for the round, on your next turn you can start putting down any other sets you have. You can add to already-played sets on yours or your opponent’s after mandatory sets have been played.
You do not receive points for having the most cards down, but you DO get penalized for anything left in your hand when the other person goes out.
| Rounds | Mandatory | Description | |
| 1 | Full house | You must use all your cards. Either in runs (min 3) and/or trips (min 3 of a kind) | You do not need to discard at the end of this round. |
| 2 | One trip (3 of a kind) | Three of any number ( 3 Queens, 3 twos) | You must be able to discard at the end of this round. |
| 3 | Run of three + One trip | A run of three cards all the same suit (5-6-7H) AND three of a kind | You must be able to discard at the end of this round |
| 4 | Run of 4 + two trips | A run of 4 cards the same suit AND two sets of three of a kind | You must be able to discard at the end of this round |
| 5 | Run of 5 | A run of 5 all the same suit. (4-5-6-7-8H) | You must be able to discard at the end of this round |
| 6 | Run of 7 + two trips | A run of 7 cards all same suit AND two sets of three of a kind | You must be able to discard at the end of this round |
| Optional | 4 of a kind | Four of a kind, but all different suits. | You must be able to discard at the end of this round |
Person with lowest cut deals 13 cards to each, and turns top card up.
The non dealer either picks up the turned up card if they want it, or puts the top card face down on that card and makes the dealer pick it up, then picks up the next top card.
Eg. Dealer turns over a 6H. Either the non-dealer picks up 6H. Or if they don’t want that card picks up the next top card not looking at it and gives that card and the 6H to the dealer, then picks up the next top card.
It’s still the non-dealer’s turn and if they can play the mandatory starter for that round they can put it down face up, then discard placing the cards face up . If you can not play mandatory starter just discard face up.
Eg. Say the mandatory start was three of a kind (a trip). After picking up either the 6H or the next top card, see if you have 3 of a kind (a trip) if so you can play then you can play only that (when you first play the mandatory part you can not put down anything else until your next turn). Discard and then it’s the dealer’s turn.
The dealer then gets to either pick up the discarded card or give it to the non-dealer with the next top card.